V20 being made had nothing to do with Requiem or the popularity of Chronicles of Darkness. [11], White Wolf released two board games for the Vampire: The Requiem setting: Prince of the City was released in October 2004, and Dark Influences was released in October 2006. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. At GenCon 2014, it was announced that Blood and Smoke would be re-branded as Vampire: The Requiem, Second Edition, with a new cover, index and very minor changes in November 2014. A note for others. 5 clans are introduced in the basic "Vampire the Requiem" splat-book. Take your favorite fandoms with you and never miss a beat. In Vampire: The Requiem Second Edition, the Daeva instead are at risk of suffering dependence on their victims. The Carthian Movement works towards finding the best form of government for the Kindred, basing its experiments on mortal systems like Democracy, Fascism and the like. Common theories include that the Roman soldier Longinus became a vampire aft… These Wyrd Kindred must make their way in unlife twice damned; once by Vitae, and once more by the strange embrace of Arcadia. They cover all of the conspiratorial, mystery organization angles of Vampire. Add to library 4 Discussion 13 What dangerous vampire are you? (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.) White Wolf Wiki is a FANDOM Games Community. Twice-Cursed. Vampires that have inherited common physical powers and qualities group themselves into "clans", but they also join "covenants" along religious, political or philosophical lines. We're beautiful like the diamond-backed snake, or the striped tiger, yet we're merciless killers." This is much different from V:tM where Clans were more like, well, real life clans that were extended families with specific cultural roots. The origins of the vampire species are mysterious. Each time a Daeva does not fulfill her vice, she loses two Willpower points. In 2004, White Wolf conducted a novel writing competition, shortly before canceling their fiction line in 2005. The cause need not be a physical deformity. The old rules of nature encompass many creatures like me. In the first edition, it required the World of Darkness corebook for use, and was released alongside it in August 2004. One of the winners, The Silent Knife by David Nurenberg, was eventually published in December 2012. The Circle of the Crone is a collection of. As the most noble of vampires — at least … Main_Page > Vampire: The Requiem > Bloodlines Bloodlines are small groups of related vampires in a given clan whose blood has changed in some way to make them different from their clan mates, usually resulting in proclivity for an extra discipline and the saddling of extra weakness. Dark Eras: Requiem for Regina (Vampire: the Requiem, Changeling: the Lost) Chronicles of Darkness: Dark Eras reveals the world throughout its long and storied past. Hardcover. A vampire's clan is determined by the clan of their sire. The "new" Ventrue, for instance, implicitly include the old Tzimisce clan's "hoary lord in the castle on the hill" shtick. You may have to register before you can post: click the register link above to proceed. There are five major clans now extant: the Daeva, the Gangrel, the Mekhet, the Nosferatu and the Ventrue; others have risen and fallen over time. If you’re tired of his history lesson, know that eventually the 20th Anniversary of Vampire: The Masquerade resulted in a re-release of the line by Onyx Path Publishing. A palpable aura of menace, a charnel odor, or the undeniable manner of a predator is just as compelling as a twisted body. Otherwise, their affection will last until the mortal is dead. https://whitewolf.fandom.com/wiki/Clan_(VTR)?oldid=269441. Powerful vampires who cannot meet this need usually go into a prolonged slumber either by their own will or from hunger; either way, the centuries weaken the blood so that they may feed again. While vampires use the stolen blood they call vitae to bolster their physical prowess, heal wounds, and wield Disciplines, it is also the fuel the use to arise every night; a vampire cannot awaken if it does not have any blood. Every Bloodline can be traced back to a Clan, both in fluff and mechanics. I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. [12][13], An original Vampire: The Requiem book trilogy was released in 2004, written by Greg Stolze and Lucien Soulban. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. The Kiasyd are a bloodline of Kindred from all clans transformed by the Hedge. In the first edition, it required the World of Darkness corebook for use, and was released alongside it in August 2004. Bloodlines: The Hidden is the first in a new Vampire series that focuses on the refinements and abuses of undead blood. 1 month ago. The Ordo Dracul is focused on understanding the vampiric condition, improving upon it and ultimately transcending its limitations. Victorian Age: Vampire was published by White Wolf Publishing in 2002, as a return for the publisher to tabletop role-playing games with a historical setting. The "deformity" can be something like a grotesque visage, excreting fluids, a horrific stench, an animate sha… Vampires do not need to kill humans to steal blood; humans go into a trance when a vampire feeds on them and do not remember the moment, and a vampire can erase the bite marks it made by licking them. As it Stands: All Bloodlines are clearly derived from one of the existing five Clans. The game takes place in modern-day earth where vampires form complex societies hidden from human awareness. The clans in Vampire: the Requiem are quite different than the ones they share names with in The Masquerade. Unlike many fictional portrayals, vampires in Requiem are not universally repelled by crucifixes, garlic or holy water, and they can enter any private domain without invitation. In Vampire: The Requiem First Edition, Nosferatu are repulsive or at the very least uncomfortable to be around. Either certain defining traits are not passed along in the Embrace, or some manner of imprinting is missing. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to five "archetype" Clans, but each one of them has tons of Bloodlines that adds a few more variations. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. The idea of single source is not certain. Vampires all have an aspect of their personality they refer to as "The Beast," which exists only to feed when hungry and kill when upset. Each clan covers a broad range of vampiric archetypes: Within these clans are many sub-clans, known as bloodlines. In Requiem, the Potency of a vampire's Blood is something they can raise with experience, and each clan has its own origin story. Vampires generally dwell in large cities, where they can find plenty of prey and easily remain inconspicuous. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. History. A more potent vampire can store more blood points and access greater supernatural powers. Caitiff, also called Clanless, are vampires who do not belong to any clan. Like all bloodlines, each clan has greater familiarity with a set of three Disciplines, a weakness largely unique to its members, and various stereotypes attributed to it as a result of a tendency to Embrace individuals with certain characteristics. Vampires are unliving humans created when a vampire drains a human dry of blood and then feeds the corpse a few drops of its own vampiric blood. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. Vampires have many enemies, most from within their own clans and covenants. Clans A clan is a vampiric lineage. The Unaligned is simply a catch-all term for any vampires that do not belong to a covenant. There are five clans in VTR, as well as a number of related sub-clans, known as bloodlines. In addition to the ever-present threat of losing oneself to the Beast, the Kindred have other motivations to maintain their humanity: vampires with lower humanity are also more grievously harmed by exposure to sunlight, spend longer in the extended slumber called torpor, and their alien perspective makes it more difficult for them to relate to humans. The Daeva are addicted to their mortal weaknesses, perhaps out of a desire to become human again. The Beginner's Guide to Vampire: the Requiem Lore - Duration: 23:16. In Vampire: The Requiem First Edition, the Ventrue were more prone to picking up Derangements, suffering a -2 penalty when using their Humanityto resist an Derangement. There are some that stand out as being opposed to vampire society as a whole, and some of the most prominent enemies vampires face are vampires themselves. The Mekhet are similarly an agglomeration. A stake through the heart merely paralyses them. Since most of the new clans are broad archetypes, they cover broad agglomerations of old Vampire tropes. [14], Learn how and when to remove these template messages, Learn how and when to remove this template message, http://carthian.cam-wiki.org/About_the_Movement, https://en.wikipedia.org/w/index.php?title=Vampire:_The_Requiem&oldid=995378274, Articles to be expanded from October 2011, Articles needing additional references from December 2007, All articles needing additional references, Articles lacking reliable references from October 2011, Articles with multiple maintenance issues, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License. In Vampire: The Requiem Second Edition, Nosferatu suffer the Lonely Curse, a Bane that sets them off normal persons. Ventrue represents vampires at their most classy. Every time Daeva drink from mortal vessels more than once, they must roll their Humanity in order to avoid dependency. Through sixteen eras, you’ll learn the secret history of the world, from the flame-lit tales of the Neolithic to … I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. Kindred can use a variety of supernatural powers called Disciplines, reflecting such traits as inhuman speed, strength, or charisma, as well as other vampiric attributes such as control over vermin and predators. There are only two "enemy only" covenants in the core rulebook: The second edition also focuses on a different race with vampiric traits that have often clashed with the Kindred: Vampire: The Requiem was met with critical acclaim. A 6th clan is introduced in the alternative historical setting book "Requiem for Rome" The clans are: Daeva Largely a mix of the clans Brujah, Toreador, and Ravnos from Vampire the Masquerade. 23:16. The term is traditionally used by the Camarilla. Daeva are the sensual seductive vampires, Gangrel are the bestial ones, Mekhet are the occult mysterious ones, Nosferatu are the creepy monstrous ones, and Ventrue are the aristocrats. This redirect is within the scope of WikiProject Horror, an attempt to build a comprehensive and detailed guide to fictional horror in film, literature and other media on Wikipedia. These are special abilities associated with their curse which, like their undead bodies, are "fed" in a way by the living blood they take from mortals. Members of clans all have certain things in common, from easiness with specific Disciplines to a particular weaknesses. They all share a weakness with their parent Clan and several of the same Disciplines. To start viewing messages, select the forum that you want to visit from the selection below. "Ah, come now. 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